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I know you’re being sarcastic, but as a kid I dreamed of an AI dungeon master that could play dnd types games and draw beautiful pictures of the scenery that the scenario would take place in.


This YouTube video, to me, shows the promise of things to come. AI generated game worlds. Language models to generate plots and dialog, transformers and GANs to create illustrations. Imagine a game, a truly open world sand box, Grand Theft Auto meets AI Dungeon - every NPC is a "real" person with unlimited dialog options, the buildings you drive by you could easily walk in and investigate, unlimited play space - you could type in more general instructions and ideas to the plot generator ("add in a vampire romance and murder mystery angle") on the fly.

https://www.youtube.com/watch?v=udPY5rQVoW0


What you describe is actually all the more interesting aspects of the “holodeck” as introduced and explored (some would say too deeply) as a story concept on Star Trek: The Next Generation.

There are more than a few scenes where the intrepid crew members struggle with what we’d now recognize as prompts.

https://youtu.be/p7pPedBtbvk




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