I’ve been building termcraft, a terminal-first 2D sandbox survival game in Rust.
The idea is to take the classic early survival progression and adapt it to a side-on terminal format instead of a tile or pixel-art engine.
Current build includes:
- procedural Overworld, Nether, and End generation
- mining, placement, crafting, furnaces, brewing, and boats
- hostile and passive mobs
- villages, dungeons, strongholds, Nether fortresses, and dragon progression
This is still early alpha, but it’s already playable.
Project:
https://github.com/pagel-s/termcraft
Docs:
https://pagel-s.github.io/termcraft/
Demo:
https://youtu.be/kR986Xqzj7E
More related, Worldgen v2 is pretty amazing compared to Minecraft. What is the basis for the Worldgen in this project? Not too different from a 3d voxel game? I'm pretty new to it and have a general curiosity still.
https://hytalemodding.dev